Students begin with a challenge that has no single solution. They must tackle it using their imagination and technical knowledge. Students are at the centre of their learning. What they see, they remember, and they learn by doing.

A creative, practical and fun methodology, based on the STEAM philosophy, gamification, Design Thinking and project-based cooperative learning.

  • go from being technology users to technology creators.
  • learn how to overcome any challenge using their ingenuity and imagination.
  • develop their technical, creative and emotional competences
  • improve their academic performance and prepare for their future.